@conference {6282, title = {Towards Learning a Realistic Rendering of Human Behavior}, booktitle = {European Conference on Computer Vision (ECCV - HBUGEN)}, year = {2018}, abstract = {Realistic rendering of human behavior is of great interest for applications such as video animations, virtual reality and more generally, gaming engines. Commonly animations of persons performing actions are rendered by articulating explicit 3D models based on sequences of coarse body shape representations simulating a certain behavior. While the simulation of natural behavior can be efficiently learned from common video data, the corresponding 3D models are typically designed in manual, laborious processes or reconstructed from costly (multi-)sensor data. In this work, we present an approach towards a holistic learning framework for rendering human behavior in which all components are learned from easily available data. We utilize motion capture data to generate realistic generations which can be controlled by a user and learn to render characters using only RGB camera data. Our experiments show that we can further improve data efficiency by training on multiple characters at the same time. Overall our approach shows a completely new path towards easily available, personalized avatar creation.}, author = {Patrick Esser and Johannes Haux and Timo Milbich and Bj{\"o}rn Ommer} }