@conference {Gulshan2010,
	title = {Geodesic star convexity for interactive image segmentation},
	booktitle = {Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition},
	year = {2010},
	pages = {3129{\textendash}3136},
	abstract = {In this paper we introduce a new shape constraint for interactive image segmentation. It is an extension of Veksler{\textquoteright}s [25] star-convexity prior, in two ways: from a single star to multiple stars and from Euclidean rays to Geodesic paths. Global minima of the energy function are obtained subject to these new constraints. We also introduce Geodesic Forests, which exploit the structure of shortest paths in implementing the extended constraints. The star-convexity prior is used here in an interactive setting and this is demonstrated in a practical system. The system is evaluated by means of a "robot user" to measure the amount of interaction required in a precise way. We also introduce a new and harder dataset which augments the existing Grabcut dataset [1] with images and ground truth taken from the PASCAL VOC segmentation challenge [7]. {\textcopyright}2010 IEEE.},
	isbn = {9781424469840},
	issn = {10636919},
	doi = {10.1109/CVPR.2010.5540073},
	author = {Gulshan, Varun and Carsten Rother and Criminisi, Antonio and Blake, Andrew and Zisserman, Andrew}
}
@conference {Rother2004,
	title = {"GrabCut" - Interactive foreground extraction using iterated graph cuts},
	booktitle = {ACM Transactions on Graphics},
	volume = {23},
	number = {3},
	year = {2004},
	pages = {309{\textendash}314},
	abstract = {The problem of efficient, interactive foreground/background segmentation in still images is of great practical importance in image editing. Classical image segmentation tools use either texture (colour) information, e.g. Magic Wand, or edge (contrast) information, e.g. Intelligent Scissors. Recently, an approach based on optimization by graph-cut has been developed which successfully combines both types of information. In this paper we extend the graph-cut approach in three respects. First, we have developed a more powerful, iterative version of the optimisation. Secondly, the power of the iterative algorithm is used to simplify substantially the user interaction needed for a given quality of result. Thirdly, a robust algorithm for "border matting" has been developed to estimate simultaneously the alpha-matte around an object boundary and the colours of foreground pixels. We show that for moderately difficult examples the proposed method outperforms competitive tools.},
	keywords = {Alpha Matting, Foreground extraction, Graph Cuts, Image Editing, Interactive Image Segmentation},
	issn = {07300301},
	doi = {10.1145/1015706.1015720},
	author = {Carsten Rother and Kolmogorov, Vladimir and Blake, Andrew}
}
